• Uber (+1M iOS, +7M Android),
• Guvera (+3M iOS, +4M Android),
• Chummy App (+30k iOS, +20k Android),
• City Life (+2k iOS, +3k Android).
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Platforms are business models that create value by facilitating exchanges between two or more interdependent groups, usually consumers and producers.
At LTV:CAC Agency, we have a dedicated team that managed the digital customer acquisition in the United States for the platforms above. We have already brought in millions of unique, paying users from the US to our clients' respective apps at the Google Play or The App Store.
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E-commerce (e-com) is the activity of electronically buying or selling products on online services or over the Internet. Electronic commerce draws on technologies such as mobile commerce, electronic funds transfer, supply chain management, internet marketing, online transaction processing, electronic data interchange (EDI), inventory management systems, and automated data collection systems.
Our team's experience covers digital customer acquisition for both products and services in the US consumer market, and we have already gained millions of customers for our clients.
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Mobile applications (mobile apps) are a computer program or software application designed to run on a mobile device such as a phone, tablet, or watch. Users download them from application distribution platforms operated by the mobile operating system owner, such as the App Store (iOS) or Google Play Store.
Within the given context of non-game apps, we have a robust mobile user acquisition for mobile users who are willing to pay for mobile apps, which has already resulted in several millions of paying uses acquired for our US clients.
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Video games are defined based on their platform, which includes console games (PS, Xbox), desktop games (Win, Mac, Lin), mobile gaming (iOS, Android), and remote cloud gaming. According to the Entertainment Software Association (ESA), more than 214 million Americans play video games for one hour or more per week; 75% of all US households have at least one person who plays. In sum, 64% of US adults and 70% of <18 gamers play on a regular basis.
Being experienced gamers and dedicated marketers ourselves, we get a better understanding of the target audience, market, and technologies behind each video game, which has helped us acquire millions of paying players for our clients so far.
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Software as a service (SaaS) is a software licensing and delivery model in which software is licensed on a subscription basis and is centrally hosted. SaaS is a software delivery method that allows data to be accessed from any device with an internet connection and a web browser. Business applications delivered via a web browser lack painful installations or strict contracts and are paid for overtime instead of all at once, which usually makes the systems more flexible and affordable enough for any budget.
LTV: CAC's team has a deep understanding of the US's SaaS business based on our experience in MRR-focused customer acquisition (both b2b and b2c) for "subscribeware" with Free Trial, Freemium, Pay As You Go, Flat Rate, Per Seat, and Tiered pricing models.
$10k+/month ad budgets; 10-20% commission.CONTACT US